Savage Action Heroes
Rank: Seasoned (25)
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d12, Vigor d6
Skills: Fighting d8, Knowledge (Occult) d8, Knowledge (Archaeology) d8, Notice d6, Shooting d6, Stealth d6, Piloting d4
Charisma: 0, Pace: 6, Parry: 6, Toughness: 10 (2)
Gear: Colt 1911 (.45): 12/24/48, 2d6+1, ROF 1, 4 lb., 7 shots, AP 1, Semi-Auto, 50 rounds of .45 bullets
Hindrances: Code of Honor (Major)
Edges: Arcane Background (Super Powers), Brawny, Quick (Discard draw of 5 or less for new card)
Languages: English, German
Martial Arts (never unarmed): d12+1d4+2d6
Load Limit (8x Strength): 96 lbs.
Super Powers (Four Color Rising Stars: 20)
• Armor (Hardened Skin, Hardy, 4): Doc Action is so tough only the most serious damage can harm him. If he is Shaken, additional Shaken results have no effect.
• Attack (Hardened Fists, 4): +2d6 to melee attack
• Doesn’t Sleep (1): Doc Action needs only half the normal amount of sleep as others do.
• Extra Action (6): He can take one additional action per round with no multi- action penalty, or three actions at -2 penalty to each action.
• Parry (1): +1 Parry
• Super Attribute (2): Strength increase one step
• Toughness (2): +2 Toughness